BASICS OF DIGITAL AUDIO

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1 BASICS OF DIGITAL AUDIO Sistem Multimedia Universitas Negeri Jakarta 2 Overview What is sound? Conversion between analog and digital audio signals Filtering Sampling and Nyquist Theorem Quantization Synthetic Sound and MIDI Coding of Audio Pulse Code Modulation (PCM)

3 What is Sound? Sound waves occur as these repeating cycles of higher and lower pressure move out and away from the vibrating object. The frequency (pitch) of a sound is the number of times per second that these cycles occur. The amplitude (intensity) of sound is the size of the variations. 4 Measuring Sound Our ears respond to sound logarithmically. As a sound gets louder, increasingly larger changes in sound intensity must occur for us to perceive the same amount of change in loudness. Decibels The term decibel (db) means one-tenth of a Bel named after Alexander Graham Bell. (This is why the B in db is capitalized). A Bel is the base 10 logarithm of the ratio between the power level of two sounds or signals.

5 Signal to Noise Ratio (SNR) The usual levels of sound we hear around us are described in terms of decibels (db), as a ratio to the quietest sound we are capable of hearing. 6 Digitization Sound wave is analog. If we wish to use a digital version of sound waves we must form digitized representations of audio information. Digitization means conversion to a stream of numbers, and preferably these numbers should be integers for efficiency. For recording: need to convert the audio signal from analog to digital (A/D or ADC) For playback: need to convert the audio signal from digital to analog (D/A or DAC)

7 Analog to Digital Conversion 8 Digital to Analog Conversion

9 Filtering for A/D conversion Prior to sampling and Analog-to-Digital conversion, the audio signal is also usually filtered to remove unwanted frequencies. The frequencies kept depend on the application: For speech, typically from 50Hz to 10kHz is retained, and other frequencies are blocked by the use of a band-pass filter that screens out lower and higher frequencies. An audio music signal will typically contain from about 20Hz up to 20kHz. 10 Sampling for A/D conversion Sampling means measuring the quantity we are interested in, usually at evenly-spaced intervals. The audio signal is sampled in each dimension: in time, and in amplitude. 1. Sampling in the time dimension, using measurements only at evenly spaced time intervals, is simply called, sampling. The rate at which it is performed is called the sampling frequency. 2. Sampling in the amplitude or voltage dimension is called quantization.

11 Nyquist Theorem The Nyquist theorem states how frequently we must sample in time to be able to recover the original sound. For correct sampling we must use a sampling rate equal to at least twice the maximum frequency content in the signal. This rate is called the Nyquist rate. Nyquist frequency = half of the Nyquist rate. Since it would be impossible to recover frequencies higher than Nyquist frequency in any event, most systems have an antialiasing filter that restricts the frequency content in the input to the sampler to a range at or below Nyquist frequency. 12 Audio Quality vs. Data Rate

13 Coding of Audio Coding of Audio: Quantization and transformation of data are collectively known as coding of the data. In general, producing quantized sampled output for audio is called PCM (Pulse Code Modulation). The differences version is called DPCM (and a crude but efficient variant is called DM). The adaptive version is called ADPCM. 14 Basic Digital Audio Concepts Sampling rate Number of sample taken of a signal in a given time (usually one second) Bit depth Describes the accuracy of the audio data Channels E.g. Stereo has two channels Bit rate Measured in kilobits per second (Kbps) is a function of the bit depth and sampling rate

15 Sampling rate The more sample taken per second, the higher the accuracy. Typically measured in kilohertz (KHz). CD audio has 44,100 samples per second (44.1KHz). 8 KHz produces lower quality radio sound. Standard sampling rates include 8KHz, 11.025KHz, The high-end 96K is used in DVD, but is not applicable to the Web. Bit depth 16 Also called sampling resolution or word length. The more bits, the better is the quality of the audio (and a larger file of course). Common bit depths are 8-bit (telephone like), 16-bit (CD quality), and 20, 24, 32, 48-bit depths. Quantization

17 Channels Audio file can support one to six channels of audio formats. Mono one channel Stereo two channels Some others three, four channels. Six channels 5.1-channel surround sound. More multi-channel formats announce in the coming years. Bit rate 18 Audio files are measured in terms of bit rate which is measured in kilobits per second (Kbps). It can be calculated by dividing the file size by the time (in second) to play the audio clip. E.g. 3Mb file play in 30 seconds 3000k / 30 = 100kbps. Quality at different compression rates

19 Optimizing for the Web Length of the audio clip Keep the audio clip as short as possible. E.g. just keep the most sweetest part of your greeting. Number of channels A mono audio file is halved the space of a stereo file. Depends on your actual needs. 20 Optimizing for the Web Bit depth Audio file on the Web are usually 8-bits. Half the size of a 16-bit file. Sampling rate Half the sampling rate will also halve the space needed. Voice only audio file can be reduced to 8KHz. 22 KHz music clips are acceptable. Putting all things together: Mono, 8-bit, 22KHz, MP3 compression.

21 Example size = sample rate * number of channels * (bits per sample /8) * time in seconds. So a 44.1 hhz, stereo 16 bit wav file lasting 60 seconds should be : Size = (44.1 * 2 * (16/8) * 60) / 1024 Size = 10,3359 MB 22 Calculate audio size 8-bit mono: seconds x KHz 16-bit mono: (seconds x KHz) x 2 8-bit stereo: (seconds x KHz) x 2 16-bit stereo: ([seconds x KHz] x 2)x2 E.g. the file size of 30 seconds of 16-bit, 11KHz mono audio: (30 x 11) x 2 = 660K.

Group Discussion 23